Blueprint
On this pageStudioPlayable interiorLighting and weather
10Blueprint Studio

Direct the environment from one shared canvas.

Camera, Render, Edit and Evidence operate around one React Three Fiber scene. Change the reconstruction, tune its material or inspect the source record while the environment stays mounted.

The exterior opens on the preserved 60-camera 360 working base. The great room preserves the V22 floor, grounded actor, route timing and representation switching. Cross-room travel and the earlier atmosphere system remain integration work.

Use the deck controls to change tools while the scene stays mounted. The Render deck includes seven Blueprint surface studies and twenty LiveEngine FM presets.

Live Studio canvas ยท exterior Render deck Open full studio
CameraOrbit, fit, saved views and camera-path authoring
InteriorGrounded actor, route timing and one animation clock retained from V22
ResearchFirst-person release verification, portal transfer and atmosphere integration
SurfaceGaussian selection, cleanup previews, material studies and evidence-linked results

Movement tools stay inside the scene.

The great-room branch places camera movement, floor routes, actor identity and waypoint animation cues in the shared viewport. First-person mouse capture and direct path interaction are part of the current release verification.

Surface treatments use reconstructed geometry.

The Render deck separates Gaussian surface treatments from camera effects. Saved poses test whether each surface pattern remains registered to transformed Gaussian centers while the camera moves.

10bPlayable interior

A reconstructed room becomes a playable production set.

The interior Gaussian reconstruction shares a measured local ground surface with Mixamo actors scaled from their foot origins. Route distance drives travel time. One animation clock keeps pose and position synchronized while the visible representation changes.

Camera takes, actor programs, atmosphere and scene state remain attached to the room. Reviewed doorway transforms will extend that continuity into adjacent spaces.

Source, depth, points and splat share one room identity.

The source frame preserves appearance. The depth field supports early spatial inspection. The 650,000-point field exposes the inferred structure, and the 153,402-Gaussian reconstruction supplies the interactive radiance field. Representation changes preserve the cell, actors, floor and camera.

Preview the affected Gaussians before an edit runs.

Visible Gaussian selection, roof-face range controls and walk-surface review all operate in the main viewport. The affected subset stays visible before export. Walk-surface candidates keep their review state beside the scene.

11Atmosphere system

The recorded atmosphere study remains inspectable.

This recorded scene drives room selection, fireplace intensity and flicker, window spill, day and night, practical lighting, rain, lightning and an exterior camera move.

The chapter controls seek directly to each scripted beat and show its recorded values.

0:00 / 1:35 Silent source recording Open video file

Practical intensity 3.6 with room wash 2.2 clipped the room to white-cyan for about six seconds during the party beat. Saturation 0.7 with wash 1.6 produced a pale result. The recorded settings are saturation 0.9, practicals 2.6, wash 1.2 and party mix 0.9.

This recording predates the shared Studio. It preserves the earlier day-night, weather, fireplace and lighting controls while their persistent scene-state integration remains under active development.

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